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player.def
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Text File
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2004-08-04
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62KB
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954 lines
/***********************************************************************
player
***********************************************************************/
export fred {
options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand
addoptions -skipmesh pistolBarrel
addoptions -skipmesh pistolExtender
addoptions -skipmesh pistolTrigger
addoptions -skipmesh pistolBody
addoptions -skipmesh pistolClip1
addoptions -skipmesh plasma_innerscopebot_mesh1
addoptions -skipmesh plasma_outerscopebot_mesh1
addoptions -skipmesh plasma_innerscopetop_mesh1
addoptions -skipmesh plasma_outerscopebot_mesh1
addoptions -skipmesh plasma_outerscopetop_mesh1
addoptions -skipmesh plasma_innerflap1_mesh1
addoptions -skipmesh plasma_outerflap1_mesh1
addoptions -skipmesh plasma_bolt_mesh1
addoptions -skipmesh plasma_screen_mesh1
addoptions -skipmesh plasma_body_mesh1
addoptions -skipmesh plasma_handle_mesh1
addoptions -skipmesh plasma_outerflap2_mesh4
addoptions -skipmesh plasma_innerflap2_mesh4
addoptions -skipmesh plasma_uppermon_mesh4
addoptions -skipmesh shotgun_body_mesh
addoptions -skipmesh shotgun_handle_mesh
addoptions -skipmesh shotgun_trigger_mesh
addoptions -skipmesh shotgun_loflap_mesh
addoptions -skipmesh shotgun_extender_mesh
addoptions -skipmesh shotgun_upflap1_mesh
addoptions -skipmesh shotgun_upflap2_mesh
addoptions -skipmesh mgdisplaymesh
addoptions -skipmesh mgextendermesh
addoptions -skipmesh mgbodymesh
addoptions -skipmesh mgclipmesh
addoptions -skipmesh mgtriggermesh
addoptions -skipmesh nade_cap_mesh
addoptions -skipmesh nade_body_mesh
addoptions -skipmesh chainsawcordmesh
addoptions -skipmesh chainsawstartermesh
addoptions -skipmesh chainsawblademesh
addoptions -skipmesh chainsawhandlemesh
addoptions -skipmesh chainsawbodymesh
addoptions -skipmesh rshell1
addoptions -skipmesh rshell2
addoptions -skipmesh rshell3
addoptions -skipmesh rshell4
addoptions -skipmesh reloader1
addoptions -skipmesh handle
addoptions -skipmesh aimer
addoptions -skipmesh body
addoptions -skipmesh flashlightmesh1
addoptions -skipmesh flashlightflaremesh
addoptions -skipmesh flashlightbeammesh
addoptions -skipmesh flashlightflare2mesh
addoptions -skipmesh bfgmesh
addoptions -skipmesh w_pistolfire
addoptions -skipmesh w_pistolflash
addoptions -skipmesh w_pistolmesh
addoptions -skipmesh w_shotgun2barrelmesh
addoptions -skipmesh w_shotgun2mesh
addoptions -skipmesh w_machinegun_mesh
addoptions -skipmesh w_mgfx1
addoptions -skipmesh w_mgfx2
addoptions -skipmesh w_mgfx3
addoptions -skipmesh w_mgfx4
addoptions -skipmesh w_plasmagun_mesh
addoptions -skipmesh w_plasmagunfx1
addoptions -skipmesh w_plasmagunfx2
addoptions -skipmesh w_chainsaw_mesh
addoptions -skipmesh w_chainsaw_chain_mesh
addoptions -skipmesh w_rocketlauncher_mesh
addoptions -skipmesh chaingunfx1_model
addoptions -skipmesh chaingunfx2_model
addoptions -skipmesh chaingunnubmodel
addoptions -skipmesh chaingunbodymodel
addoptions -skipmesh chaingunbarrelmodel
//non-aligned MOVES
anim maps/fred/underground/crazy_sci_player_shot1.mb -xyzprecision .01 -quatprecision 0.00006 -range 1 114 -dest models/md5/cinematics/underground/crazy_player1
anim maps/fred/underground/crazy_sci_player_shot2.mb -xyzprecision .01 -quatprecision 0.00006 -range 115 224 -dest models/md5/cinematics/underground/crazy_player2
anim maps/fred/underground/crazysci2.mb -range 200 648 -dest models/md5/cinematics/underground/crazy_player3
anim maps/fred/underground/crazysciend.mb -dest models/md5/cinematics/underground/crazy_player_end
//non-aligned CINEMATICS
anim maps/fred/cyberdemon/rescue1.mb -dest models/md5/cinematics/hellhole/rescue_player
anim models/monsters/sabaoth/cycles/death.mb -dest models/md5/cinematics/cpu_boss/sabaoth_death_player
anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_player
anim maps/fred/underground/impintro.mb -dest models/md5/cinematics/underground/impintro_player
anim maps/fred/underground/headache.mb -dest models/md5/cinematics/underground/headache_player
anim maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/railingplayer
anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearplayer1
anim maps/eric/enpro/wounded_marine.mb -range 1 92 -dest models/md5/cinematics/enpro/marine_player1
anim maps/eric/enpro/wounded_marine.mb -range 93 194 -dest models/md5/cinematics/enpro/marine_player2 -prefix PLAYER2_
anim maps/eric/enpro/wounded_marine.mb -range 195 340 -dest models/md5/cinematics/enpro/marine_player3 -prefix PLAYER2_
anim maps/eric/enpro/wounded_marine.mb -range 341 476 -dest models/md5/cinematics/enpro/marine_player4 -prefix PLAYER2_
anim maps/eric/enpro/wounded_marine.mb -range 477 571 -dest models/md5/cinematics/enpro/marine_player5 -prefix PLAYER2_
anim maps/eric/enpro/wounded_marine.mb -range 572 598 -dest models/md5/cinematics/enpro/marine_player6 -prefix PLAYER2_
//mesh
mesh models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/player/mocap/player
anim maps/fred/admin/swann_campbell_overhear.mb -range 432 1033 -dest models/md5/cinematics/admin/overhearplayer2 -prefix PLAYER1_
addoptions -align ALL
//CINEMATICS
anim models/characters/player/mocap/react1.mb -dest models/md5/characters/player/mocap/cinematics/react1
anim models/characters/player/mocap/spinaround1.mb -dest models/md5/characters/player/mocap/cinematics/spinaround1
anim models/characters/player/mocap/walk2stop.mb -range 17 50 -dest models/md5/characters/player/mocap/cinematics/stop2walk
anim models/characters/player/mocap/walk2stop.mb -range 55 120 -dest models/md5/characters/player/mocap/cinematics/walk2stop
anim models/characters/player/mocap/walk2stop.mb -range 55 93 -dest models/md5/characters/player/mocap/cinematics/walk2stop2
anim models/characters/player/mocap/walk2stop.mb -range 10 120 -dest models/md5/characters/player/mocap/cinematics/walk2stopfull
anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/characters/player/mocap/cinematics/nadedrope3ending
anim models/characters/player/mocap/outofammo.mb -dest models/md5/characters/player/mocap/cinematics/outofammo
}
//NPC PLAYER ANIMS
export fred {
options -prefix SUIT_ -keep Lknee Rknee Lhand Lhand1 Rhand Rhand1 Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent Rhand1 Rhand -parent Rfings1 Rhand1 -parent Rindex1 Rhand1 -parent Rthumb1 Rhand1 -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
addoptions -keepmesh soldiermesh
addoptions -keepmesh marinehelmetmesh
addoptions -keepmesh marinebodymesh
addoptions -keepmesh skeletonmesh
//anim models/characters/male_npc/cycles/tweakedplayermoves/walk_fast.mb -dest models/md5/characters/npcs/playermoves/walk_forward
anim models/characters/male_npc/cycles/tweakedplayermoves/run2stop.mb -dest models/md5/characters/npcs/playermoves/exit_teleporter
}
export fred {
options -prefix MP_ -keep Loneck Head Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
addoptions -keepmesh npcplayerarmmesh
addoptions -keepmesh npcplayermesh
addoptions -keepmesh soldiermesh
mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/spplayer
options -prefix MP_ -keep Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
addoptions -keepmesh head_skullmesh
addoptions -keepmesh skeletonmesh
addoptions -keepmesh marinehelmetmesh
addoptions -keepmesh head_uachelmetmesh
addoptions -keepmesh marinebodymesh
addoptions -keepmesh head_bfx1mesh
addoptions -keepmesh head_bfx2mesh
addoptions -keepmesh head_bfx3mesh
addoptions -keepmesh head_bfx4mesh
addoptions -keepmesh head_bfxflamemesh
addoptions -keepmesh head_bfxmodelmesh
addoptions -keepmesh head_stumpmesh
addoptions -keepmesh berserkbodyfxmesh
mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/mpplayer
// anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left_new.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/walk_strafe_left_new
anim models/characters/male_npc/cycles/tweakedplayermoves/jog.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog
anim models/characters/male_npc/cycles/tweakedplayermoves/jog_back.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog_back
anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk
anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk_back.mb -cyclestart 23 -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk_back
anim models/characters/male_npc/cycles/tweakedplayermoves/newrun.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/newrun
anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_left
anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_right4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_right
anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_left2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_left
anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_right2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_right
addoptions -align ALL
mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/npcplayer
anim models/characters/male_npc/cycles/tweakedplayermoves/initial.mb -dest models/md5/characters/npcs/playermoves/initial
anim models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/npcs/playermoves/idle_stand
anim models/characters/male_npc/cycles/tweakedplayermoves/walk_100.mb -dest models/md5/characters/npcs/playermoves/walk_forward
anim models/characters/player/mocap/walk_backwards_100.mb -dest models/md5/characters/npcs/playermoves/walk_backwards_100
anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 46 76 -dest models/md5/characters/npcs/playermoves/walkjump1
//anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 77 107 -dest models/md5/characters/npcs/playermoves/walkjump2
anim models/characters/male_npc/cycles/tweakedplayermoves/soft_land.mb -range 109 116 -dest models/md5/characters/npcs/playermoves/soft_land
anim models/characters/male_npc/cycles/tweakedplayermoves/hard_land.mb -range 93 119 -dest models/md5/characters/npcs/playermoves/hard_land
anim models/characters/male_npc/cycles/tweakedplayermoves/fall.mb -dest models/md5/characters/npcs/playermoves/fall
anim models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/characters/npcs/playermoves/pda_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/upladder.mb -dest models/md5/characters/npcs/playermoves/upladder
anim models/characters/male_npc/cycles/tweakedplayermoves/run270.mb -dest models/md5/characters/npcs/playermoves/run_270
anim models/characters/male_npc/cycles/tweakedplayermoves/run.mb -cycleStart 72 -dest models/md5/characters/npcs/playermoves/run
anim models/characters/male_npc/cycles/tweakedplayermoves/run320.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/run_320
anim models/characters/male_npc/cycles/tweakedplayermoves/run192.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/run_192
anim models/characters/male_npc/cycles/tweakedplayermoves/run_backwards.mb -dest models/md5/characters/npcs/playermoves/run_backwards
anim models/characters/male_npc/cycles/tweakedplayermoves/runbackwards_270.mb -dest models/md5/characters/npcs/playermoves/run_backwards_270
anim models/characters/male_npc/cycles/tweakedplayermoves/turn_left.mb -dest models/md5/characters/npcs/playermoves/turn_left
anim models/characters/male_npc/cycles/tweakedplayermoves/turn_right.mb -dest models/md5/characters/npcs/playermoves/turn_right
anim models/characters/male_npc/cycles/tweakedplayermoves/teleportin.mb -range 80 110 -dest models/md5/characters/npcs/playermoves/teleportin
anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/painhead
anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 21 40 -dest models/md5/characters/npcs/playermoves/painleftarm
anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 41 60 -dest models/md5/characters/npcs/playermoves/painrightarm
anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 61 80 -dest models/md5/characters/npcs/playermoves/painchest
anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_down.mb -dest models/md5/characters/npcs/playermoves/crouch_down
anim models/characters/male_npc/cycles/tweakedplayermoves/crouch.mb -dest models/md5/characters/npcs/playermoves/crouch
anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_up.mb -dest models/md5/characters/npcs/playermoves/crouch_up
anim models/characters/player/mocap/crouch_walk_forward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_forward
anim models/characters/player/mocap/crouch_walk_backward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_backward
anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep
anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep
anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep_left
anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep_left
anim models/characters/male_npc/cycles/tweakedplayermoves/pda_lower.mb -range 1 10 -dest models/md5/characters/npcs/playermoves/lowerpda
anim models/characters/male_npc/cycles/tweakedplayermoves/pda_raise.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/raisepda
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_down.mb -dest models/md5/characters/npcs/playermoves/fists_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle.mb -dest models/md5/characters/npcs/playermoves/fists_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_up.mb -dest models/md5/characters/npcs/playermoves/fists_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_down.mb -dest models/md5/characters/npcs/playermoves/fists_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim.mb -dest models/md5/characters/npcs/playermoves/fists_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_up.mb -dest models/md5/characters/npcs/playermoves/fists_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_up1
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch1
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_down1
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up2.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_up2
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch2
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_down2
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_down.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3.mb -dest models/md5/characters/npcs/playermoves/pistol_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_up.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_up.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim.mb -dest models/md5/characters/npcs/playermoves/pistol_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_down.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire1
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_up.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_down.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_reload.mb -dest models/md5/characters/npcs/playermoves/pistol_reload
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire1
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_up.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_down.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 36 46 -dest models/md5/characters/npcs/playermoves/shotgun_reload_start
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2_loopfast.mb -range 56 67 -dest models/md5/characters/npcs/playermoves/shotgun_reload_loop1
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 124 148 -dest models/md5/characters/npcs/playermoves/shotgun_reload_end
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire1
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_reload.mb -dest models/md5/characters/npcs/playermoves/machinegun_reload
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_up.mb -dest models/md5/characters/npcs/playermoves/nade_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle.mb -dest models/md5/characters/npcs/playermoves/nade_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_down.mb -dest models/md5/characters/npcs/playermoves/nade_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_up.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_up
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_down.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_down
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_up.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_up
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_down.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_down
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_up.mb -dest models/md5/characters/npcs/playermoves/nade_throw_up
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw.mb -dest models/md5/characters/npcs/playermoves/nade_throw
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_down.mb -dest models/md5/characters/npcs/playermoves/nade_throw_down
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_idle.mb -dest models/md5/characters/npcs/playermoves/flashlight_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_down
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_up
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_down
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_raise.mb -dest models/md5/characters/npcs/playermoves/chainsaw_raise
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_down
anim models/characters/player/mocap/chainsaw_aim.mb -dest models/md5/characters/npcs/playermoves/chainsaw_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire1
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 67 79 -dest models/md5/characters/npcs/playermoves/plasmagun_fire2
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 80 92 -dest models/md5/characters/npcs/playermoves/plasmagun_fire3
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_reload.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_reload
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_up.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle.mb -dest models/md5/characters/npcs/playermoves/bfg_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_down.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_up.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim.mb -dest models/md5/characters/npcs/playermoves/bfg_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_down.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_reload.mb -dest models/md5/characters/npcs/playermoves/bfg_reload
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_down
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire_up
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_down.mb-dest models/md5/characters/npcs/playermoves/chaingun_fire_down
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_reload.mb -dest models/md5/characters/npcs/playermoves/chaingun_reload
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_up.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_up
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_down.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_down
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_fire.mb -dest models/md5/characters/npcs/playermoves/soulcube_fire
}
/***********************************************************************
single player model
***********************************************************************/
model model_sp_marine {
skin skins/characters/player/greenmarine.skin
offset ( 0 0 1 )
mesh models/md5/characters/npcs/playermoves/spplayer.md5mesh
channel torso ( *Waist )
channel legs ( *origin -*Waist SPINNER eyecontrol)
anim af_pose models/md5/characters/npcs/playermoves/initial.md5anim
anim ik_pose models/md5/characters/npcs/playermoves/initial.md5anim
anim initial models/md5/characters/npcs/playermoves/initial.md5anim
anim teleport models/md5/characters/npcs/playermoves/teleportin.md5anim
anim exit models/md5/characters/npcs/playermoves/exit_teleporter.md5anim
anim idle models/md5/characters/npcs/playermoves/fists_idle.md5anim
anim crouch_down models/md5/characters/npcs/playermoves/crouch_down.md5anim
anim crouch models/md5/characters/npcs/playermoves/crouch.md5anim
anim crouch_up models/md5/characters/npcs/playermoves/crouch_up.md5anim
anim crouch_walk models/md5/characters/npcs/playermoves/crouch_walk.md5anim
anim crouch_walk_backwards models/md5/characters/npcs/playermoves/crouch_walk_back.md5anim
anim walk models/md5/characters/npcs/playermoves/jog.md5anim {
frame 2 leftfoot
frame 11 rightfoot
}
anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim {
frame 6 rightfoot
frame 15 leftfoot
}
anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim {
frame 4 rightfoot
frame 11 leftfoot
frame 17 rightfoot
frame 25 leftfoot
}
anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim {
frame 3 rightfoot
frame 10 leftfoot
frame 17 rightfoot
frame 25 leftfoot
}
//anim run_forward models/md5/characters/npcs/playermoves/newrun.md5anim
//{
// frame 10 rightfoot
// frame 19 leftfoot
//}
anim run_forward models/md5/characters/npcs/playermoves/run.md5anim {
frame 8 leftfoot
frame 17 rightfoot
}
anim run_backwards models/md5/characters/npcs/playermoves/run_backwards_270.md5anim {
prevent_idle_override
frame 7 rightfoot
frame 14 leftfoot
frame 21 rightfoot
frame 27 leftfoot
}
anim run_strafe_left models/md5/characters/npcs/playermoves/run_strafe_left.md5anim {
prevent_idle_override
frame 4 rightfoot
frame 7 leftfoot
frame 18 rightfoot
frame 21 leftfoot
}
anim run_strafe_right models/md5/characters/npcs/playermoves/run_strafe_right.md5anim {
prevent_idle_override
frame 5 leftfoot
frame 8 rightfoot
frame 18 leftfoot
frame 20 rightfoot
}
anim jump models/md5/characters/npcs/playermoves/walkjump1.md5anim {
prevent_idle_override
frame 1 sound_body player_sounds_jump_small
}
anim run_jump models/md5/characters/npcs/playermoves/walkjump1.md5anim {
prevent_idle_override
frame 1 sound_body player_sounds_jump
}
anim soft_land models/md5/characters/npcs/playermoves/soft_land.md5anim {
prevent_idle_override
frame 1 sound_voice2 snd_land_soft
frame 1 leftfoot
frame 3 rightfoot
}
anim hard_land models/md5/characters/npcs/playermoves/hard_land.md5anim {
prevent_idle_override
frame 1 sound_voice2 snd_land_hard
frame 1 leftfoot
frame 3 rightfoot
}
anim fall models/md5/characters/npcs/playermoves/fall.md5anim {
prevent_idle_override
}
anim turn_left models/md5/characters/npcs/playermoves/turn_left.md5anim {
prevent_idle_override
}
anim turn_right models/md5/characters/npcs/playermoves/turn_right.md5anim {
prevent_idle_override
}
anim pain models/md5/characters/npcs/playermoves/painchest.md5anim {
prevent_idle_override
}
anim pain_head models/md5/characters/npcs/playermoves/painhead.md5anim {
prevent_idle_override
}
anim pain_right_arm models/md5/characters/npcs/playermoves/painrightarm.md5anim {
prevent_idle_override
}
anim pain_left_arm models/md5/characters/npcs/playermoves/painleftarm.md5anim {
prevent_idle_override
}
anim pain_chest models/md5/characters/npcs/playermoves/painchest.md5anim {
prevent_idle_override
}
anim pda_raise models/md5/characters/npcs/playermoves/raisepda.md5anim
anim pda_idle models/md5/characters/npcs/playermoves/pda_idle.md5anim
anim pda_lower models/md5/characters/npcs/playermoves/lowerpda.md5anim
anim fists_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim fists_idle models/md5/characters/npcs/playermoves/fists_idle_down.md5anim, models/md5/characters/npcs/playermoves/fists_idle.md5anim, models/md5/characters/npcs/playermoves/fists_idle_up.md5anim
anim fists_aim models/md5/characters/npcs/playermoves/fists_aim_down.md5anim, models/md5/characters/npcs/playermoves/fists_aim.md5anim, models/md5/characters/npcs/playermoves/fists_aim_up.md5anim
anim fists_punch_right models/md5/characters/npcs/playermoves/fists_punch_down1.md5anim, models/md5/characters/npcs/playermoves/fists_punch1.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up1.md5anim
anim fists_punch_left models/md5/characters/npcs/playermoves/fists_punch_down2.md5anim, models/md5/characters/npcs/playermoves/fists_punch2.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up2.md5anim
anim fists_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim pistol_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim pistol_idle models/md5/characters/npcs/playermoves/pistol_idle_down.md5anim, models/md5/characters/npcs/playermoves/pistol_idle.md5anim, models/md5/characters/npcs/playermoves/pistol_idle_up.md5anim
anim pistol_aim models/md5/characters/npcs/playermoves/pistol_aim_down.md5anim, models/md5/characters/npcs/playermoves/pistol_aim.md5anim, models/md5/characters/npcs/playermoves/pistol_aim_up.md5anim
anim pistol_fire1 models/md5/characters/npcs/playermoves/pistol_fire_down.md5anim, models/md5/characters/npcs/playermoves/pistol_fire1.md5anim, models/md5/characters/npcs/playermoves/pistol_fire_up.md5anim
anim pistol_reload models/md5/characters/npcs/playermoves/pistol_reload.md5anim
anim pistol_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim shotgun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim shotgun_idle models/md5/characters/npcs/playermoves/shotgun_idle_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle_up.md5anim
anim shotgun_aim models/md5/characters/npcs/playermoves/shotgun_aim_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim_up.md5anim
anim shotgun_fire1 models/md5/characters/npcs/playermoves/shotgun_fire_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire1.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire_up.md5anim
anim shotgun_reload_start models/md5/characters/npcs/playermoves/shotgun_reload_start.md5anim
anim shotgun_reload_loop models/md5/characters/npcs/playermoves/shotgun_reload_loop1.md5anim
anim shotgun_reload_end models/md5/characters/npcs/playermoves/shotgun_reload_end.md5anim
anim shotgun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim machinegun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim machinegun_idle models/md5/characters/npcs/playermoves/machinegun_idle_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle_up.md5anim
anim machinegun_aim models/md5/characters/npcs/playermoves/machinegun_aim_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim_up.md5anim
anim machinegun_fire1 models/md5/characters/npcs/playermoves/machinegun_fire_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire1.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire_up.md5anim
anim machinegun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
anim machinegun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim chaingun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim chaingun_idle models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
anim chaingun_aim models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
anim chaingun_fire models/md5/characters/npcs/playermoves/chaingun_fire_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire_up.md5anim
anim chaingun_reload models/md5/characters/npcs/playermoves/chaingun_reload.md5anim
anim chaingun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim plasmagun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim plasmagun_idle models/md5/characters/npcs/playermoves/plasmagun_idle_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle_up.md5anim
anim plasmagun_aim models/md5/characters/npcs/playermoves/plasmagun_aim_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim_up.md5anim
anim plasmagun_fire1 models/md5/characters/npcs/playermoves/plasmagun_fire_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire1.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire_up.md5anim
anim plasmagun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
anim plasmagun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim handgrenade_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim handgrenade_idle models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
anim handgrenade_aim models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
anim handgrenade_throw_quick models/md5/characters/npcs/playermoves/nade_quickthrow_down.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow_up.md5anim
anim handgrenade_throw_start models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
anim handgrenade_throw models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
anim handgrenade_startfire models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
anim handgrenade_fire models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
anim handgrenade_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim chainsaw_raise models/md5/characters/npcs/playermoves/chainsaw_raise.md5anim
anim chainsaw_idle models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
anim chainsaw_aim models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
anim chainsaw_fire models/md5/characters/npcs/playermoves/chainsaw_fire_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire_up.md5anim
anim chainsaw_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim rocketlauncher_raise models/md5/characters/npcs/playermoves/raisewep_left.md5anim
anim rocketlauncher_idle models/md5/characters/npcs/playermoves/rocketlauncher_idle_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle_up.md5anim
anim rocketlauncher_aim models/md5/characters/npcs/playermoves/rocketlauncher_aim_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim_up.md5anim
anim rocketlauncher_fire models/md5/characters/npcs/playermoves/rocketlauncher_fire_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire_up.md5anim
anim rocketlauncher_reload models/md5/characters/npcs/playermoves/rocketlauncher_reload.md5anim
anim rocketlauncher_lower models/md5/characters/npcs/playermoves/lowerwep_left.md5anim
anim flashlight_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim flashlight_idle models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
anim flashlight_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim flashlight_aim models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
anim flashlight_fire1 models/md5/characters/npcs/playermoves/flashlight_swing1_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1_up.md5anim
anim flashlight_fire2 models/md5/characters/npcs/playermoves/flashlight_swing2_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2_up.md5anim
anim bfg_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim bfg_idle models/md5/characters/npcs/playermoves/bfg_idle_down.md5anim, models/md5/characters/npcs/playermoves/bfg_idle.md5anim, models/md5/characters/npcs/playermoves/bfg_idle_up.md5anim
anim bfg_aim models/md5/characters/npcs/playermoves/bfg_aim_down.md5anim, models/md5/characters/npcs/playermoves/bfg_aim.md5anim, models/md5/characters/npcs/playermoves/bfg_aim_up.md5anim
anim bfg_startfire models/md5/characters/npcs/playermoves/bfg_startfire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire_up.md5anim
anim bfg_fire models/md5/characters/npcs/playermoves/bfg_fire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_fire.md5anim, models/md5/characters/npcs/playermoves/bfg_fire_up.md5anim
anim bfg_reload models/md5/characters/npcs/playermoves/bfg_reload.md5anim
anim bfg_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
anim soulcube_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
anim soulcube_idle models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
anim soulcube_aim models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
anim soulcube_fire models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim
anim soulcube_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
}
/***********************************************************************
player_base
shared by player_doommarine and player_doommarine_mp
***********************************************************************/
entityDef player_base {
"spawnclass" "idPlayer"
"scriptobject" "player"
"hud" "guis/hud.gui"
"mphud" "guis/mphud.gui"
"cursor" "guis/cursor.gui"
"blink_min" "2.5"
"blink_max" "8.0"
// weapon slots
"def_weapon0" "weapon_fists"
"weapon0_best" "0" // whether weapon should be chosen when out of ammo
"weapon0_cycle" "1" // whether weapon should be selected when using next/prev weapon
"weapon0_toggle" "0" // whether selecting weapon twice switches between current and previous weapons
"weapon0_allowempty" "1" // whether you can select the weapon when it's out of ammo
"def_weapon1" "weapon_pistol"
"weapon1_best" "1"
"weapon1_cycle" "1"
"weapon1_toggle" "0"
"weapon1_allowempty" "1"
"def_weapon2" "weapon_shotgun"
"weapon2_best" "1"
"weapon2_cycle" "1"
"weapon2_toggle" "0"
"weapon2_allowempty" "1"
"def_weapon3" "weapon_machinegun"
"weapon3_best" "1"
"weapon3_cycle" "1"
"weapon3_toggle" "0"
"weapon3_allowempty" "1"
"def_weapon4" "weapon_chaingun"
"weapon4_best" "1"
"weapon4_cycle" "1"
"weapon4_toggle" "0"
"weapon4_allowempty" "1"
"def_weapon5" "weapon_handgrenade"
"weapon5_best" "0"
"weapon5_cycle" "1"
"weapon5_toggle" "0"
"weapon5_allowempty" "0"
"def_weapon6" "weapon_plasmagun"
"weapon6_best" "1"
"weapon6_cycle" "1"
"weapon6_toggle" "0"
"weapon6_allowempty" "1"
"def_weapon7" "weapon_rocketlauncher"
"weapon7_best" "0"
"weapon7_cycle" "1"
"weapon7_toggle" "0"
"weapon7_allowempty" "1"
"def_weapon8" "weapon_bfg"
"weapon8_best" "0"
"weapon8_cycle" "1"
"weapon8_toggle" "0"
"weapon8_allowempty" "1"
"def_weapon9" "weapon_soulcube"
"weapon9_best" "0"
"weapon9_cycle" "1"
"weapon9_toggle" "1"
"weapon9_allowempty" "1"
"def_weapon10" "weapon_chainsaw"
"weapon10_best" "0"
"weapon10_cycle" "1"
"weapon10_toggle" "0"
"weapon10_allowempty" "1"
"def_weapon11" "weapon_flashlight"
"weapon11_best" "0"
"weapon11_cycle" "1"
"weapon11_toggle" "1"
"weapon11_allowempty" "1"
"def_weapon12" "weapon_pda"
"weapon12_best" "0"
"weapon12_cycle" "0"
"weapon12_toggle" "0"
"weapon12_allowempty" "1"
"def_weapon13" ""
"weapon13_best" "0"
"weapon13_cycle" "0"
"weapon13_toggle" "0"
"weapon13_allowempty" "0"
"def_weapon14" ""
"weapon14_best" "0"
"weapon14_cycle" "0"
"weapon14_toggle" "0"
"weapon14_allowempty" "0"
"def_weapon15" ""
"weapon15_best" "0"
"weapon15_cycle" "0"
"weapon15_toggle" "0"
"weapon15_allowempty" "0"
"max_ammo_shells" "320"
"max_ammo_bullets" "360"
"max_ammo_rockets" "96"
"max_ammo_cells" "500"
"max_ammo_grenades" "50"
"max_ammo_souls" "5" // number of kills required to charge the soul cube
"max_ammo_bfg" "32"
"max_ammo_clip" "600"
"max_ammo_belt" "600"
// default weapons
// seperate multiple weapons with commas (no spaces).
// NOTE: default ammo must be specified explicitly.
"weapon" "weapon_fists,weapon_pistol,weapon_flashlight,weapon_pda"
"weapon_nightmare" "weapon_fists,weapon_pistol,weapon_flashlight,weapon_pda,weapon_soulcube"
"current_weapon" "0"
"pm_jumpheight" "48"
"pm_stepsize" "16"
"pm_crouchspeed" "80"
"pm_walkspeed" "140"
"pm_runspeed" "220"
"pm_noclipspeed" "200"
"pm_minviewpitch" "-89" // looking up
"pm_maxviewpitch" "89" // looking down
"pm_stamina" "24"
"pm_staminathreshold" "4"
"pm_staminarate" "0.75"
"pm_crouchheight" "38"
"pm_crouchviewheight" "32"
"pm_normalheight" "74"
"pm_normalviewheight" "68"
"pm_deadheight" "20"
"pm_deadviewheight" "10"
"pm_crouchrate" "0.87"
"pm_bboxwidth" "32"
"pm_crouchbob" "0.5" // ducked characters bob much faster
"pm_walkbob" "0.3" // walking bobs slow
"pm_runbob" "0.4" // faster speeds bob faster
"pm_modelview" "0" // 0 == normal, 1 == view inside model, 2 == view inside model when dead
"pain_delay" "0.5" // how long to wait before playing pain sound
"respawn_delay" "1.7" // minimum delay for respawning after death
// stats
"health" "100"
"maxhealth" "100"
"stamina" "120"
"armor" "0"
"maxarmor" "125"
// ammo
"ammo_shells" "0"
"ammo_bullets" "48"
"ammo_rockets" "0"
"ammo_cells" "0"
"ammo_grenades" "0"
"ammo_bfg" "0"
"ammo_clip" "0"
"ammo_belt" "0"
// inventory items
"key_blue" "0"
"key_red" "0"
"data_linker" "0"
"pda" "0"
"video" ""
"bleed" "1"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"bone_hips" "Hips"
"bone_chest" "Shoulders" // AI aim location
"bone_head" "headcontrol" // AI aim location
"damage_zone head" "*loneckcontrol"
"damage_zone chest" "*Waist -*loneckcontrol"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "origin Body2"
"damage_scale head" "1"
"ragdoll" "player_npcs"
"gib" "1"
"def_dropGibItem" "moveable_item_head_pork"
"dropGibItemJoint" "Head"
"skin_dropGib" "skins/characters/player/marine_mp_death.skin"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_minWaistAnkleDist" "16"
"ik_waist" "Body2"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"ik_numArms" "0"
"ik_shoulder1" "Ruparm"
"ik_shoulder2" "Luparm"
"ik_elbow1" "Rloarm"
"ik_elbow2" "Lloarm"
"ik_hand1" "Rfings2"
"ik_hand2" "Lfings2"
"snd_stepladder" "player_climb_ladder"
"snd_weapon_switch" "player_sounds_weapon_switch"
"snd_footstep" "player_sounds_footstep"
"snd_death" "player_sounds_death"
"snd_fall" "player_sounds_fall"
"snd_pain_small" "player_sounds_pain_small"
"snd_pain_medium" "player_sounds_pain_medium"
"snd_pain_large" "player_sounds_pain_big"
"snd_pain_huge" "player_sounds_pain_huge"
"snd_land_soft" "player_sounds_fastlanding"
"snd_land_hard" "player_sounds_thud"
"snd_objectiveup" "player_sounds_objectiveup"
"snd_objectivedown" "player_sounds_objectivedown"
"snd_doublevision" "player_sounds_doublevision"
"snd_thud" "player_sounds_thud"
"snd_heartbeat" "player_sounds_heartbeat"
"snd_heartbeat_dying" "player_sounds_heartbeat_dying"
"snd_skipcinematic" "player_sounds_skipcinematic"
"snd_guienter" "player_sounds_guienter"
"snd_guiexit" "player_sounds_guiexit"
"snd_soulcube_ready" "soulcube_energize"
"snd_healthpulse" "soulcube_givehealth"
"snd_hitArmor" "player_sounds_hitArmor"
"snd_hitFlesh" "player_sounds_hitFlesh"
"snd_airGasp" "player_sounds_airGasp"
"snd_noAir" "player_sounds_noAir"
"snd_berserk_third" "player_sounds_berserk"
"snd_teleport_exit" "player_sounds_teleportExit"
"snd_teleport_start" "player_sounds_teleportStart"
"snd_burn" "sizzle"
"snd_invisibility" "invisibility_pickup"
"snd_megahealth" "megasphere_pickup"
"snd_healthtake" "player_takehealth"
}
/***********************************************************************
player_doommarine
single player model
***********************************************************************/
entityDef player_doommarine {
"inherit" "player_base"
"model" "model_sp_marine"
"snd_decompress" "sound/air_and_vents/decompress.wav"
"snd_recompress" "sound/air_and_vents/recompress.wav"
"snd_airless" "player_sounds_noAir"
"def_head" "head_player"
"head_joint" "Shoulders"
"copy_joint neckcontrol" "neckcontrol"
"copy_joint headcontrol" "headcontrol"
"copy_joint_world eyecontrol" "eyecontrol"
"text_infoTitle" "#str_02908"
"text_noPDA" "#str_02034"
"text_PDANeeded" "#str_02909"
"text_firstPDA" "#str_02035"
}